Sep 15, 2007, 02:24 AM // 02:24
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#21
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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There is a whole PvP expanison out there called FACTIONS. The areas are empty. Why should they do more.
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Sep 15, 2007, 02:39 AM // 02:39
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#22
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Lion's Arch Merchant
Join Date: Aug 2006
Location: bish
Guild: The Carebear Club [care]
Profession: N/
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Except for the fact the "PVP" Factions added was terrible when compared to the high end pvps we have had. Saying crap like Aspenwood and Jade Quarry is actual pvp is a huge reason this game has stopped being competitive pvp quality. o_~
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Sep 15, 2007, 02:40 AM // 02:40
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#23
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Nebuchadnezzer
Except for the fact the "PVP" Factions added was terrible when compared to the high end pvps we have had. Saying crap like Aspenwood and Jade Quarry is actual pvp is a huge reason this game has stopped being competitive pvp quality. o_~
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According to ArenaNet it's PvP and not PvE. Otherwise our PvE skills would work there.
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Sep 15, 2007, 02:49 AM // 02:49
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#24
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Um...except Factions 'PvP' had Hard Mode available for weeks. How do you explain that? Oh right, it's not PvP. It's competitive PvE.
I don't expect an expansion. Knowing Anet, they'll either throw in some poorly made fixes, or do nothing. PvP is dead already, so it doesn't really matter.
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Sep 15, 2007, 02:59 AM // 02:59
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#25
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Taki
People also like Jade Quarry but it would probably see more action if it was in a more favorable location. Give access to it through the battle isles and cartographers would never again have to post on forums to get an exploration group going.
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Yeah, maybe they should make a couple NPCs in the Great Temple of Balthazar for this purpose. Let them take PvP characters to Quarry or Aspenwood, maybe call them "Luxon Diplomat" and "Kurzick Recruiter". Place them just across from the gate to the Isle of the Nameless, that's a good place for them.
That's a great idea, they should implement this immediately.
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Sep 15, 2007, 04:38 AM // 04:38
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#26
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Academy Page
Join Date: Aug 2005
Profession: Mo/A
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actual sealed play
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Sep 15, 2007, 05:02 AM // 05:02
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#27
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Lion's Arch Merchant
Join Date: Aug 2006
Location: bish
Guild: The Carebear Club [care]
Profession: N/
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Quote:
Originally Posted by Zahr Dalsk
According to ArenaNet it's PvP and not PvE. Otherwise our PvE skills would work there.
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Yeah and according to ArenaNet they spent a lot of time on GW:EN armors, see where I'm going with this?
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Sep 15, 2007, 05:39 AM // 05:39
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#28
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Krytan Explorer
Join Date: Nov 2006
Profession: W/
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I doubt anet will release anything new to PvP. If they even had a slight thought about it, they would have made some new Guild Halls and new arenas when they releasing GW:EN. But they haven't and fact is, I think they could careless about PvP, most notable from how far downhill PvP has gone ever since Nightfall was released.
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Sep 15, 2007, 07:37 AM // 07:37
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#29
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Quote:
Originally Posted by Sparks Dawnbringer
There is a whole PvP expanison out there called FACTIONS. The areas are empty. Why should they do more.
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Uh, where is PvP in Factions?
Jade Quarry - arena which had (does it still have I dunno) a critical bug and battles were won by those who decided to abuse it. Other than that, too similiar to Fort Aspenwood and FA was better. Also, I didn't like map design, but that's personal I guess.
Fort Aspenwood - a great map with one flaw: leechers. Leechers completely kill this map to the point when it's unplayable. Most battles are decided but who has less leechers
Alliance Battles - PvPvE map which is more PvE than PvP. Winning consists of running in circle and killing NPCs. If you waste your time killing real players, you probably lost. If you look at who plays AB you'll mostly see PvErs.
Faction professions - Ritualist is a failure as a PvP profession, I don't think any other class was played as little in PvP as Rt. Blame it on the skill balances.
What PvP chapter? You must be kidding.
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Sep 15, 2007, 09:22 AM // 09:22
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#30
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Krytan Explorer
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PvP arenas in Faction are merely casual PvP which is aimed for PvE players, until now those arenas are still dominated by PvE players.
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Sep 15, 2007, 10:02 AM // 10:02
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#31
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Krytan Explorer
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Quote:
Originally Posted by mafia cyborg
1vs1 is coming.
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no it's not -_-
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Sep 15, 2007, 12:25 PM // 12:25
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#32
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Nebuchadnezzer
Except for the fact the "PVP" Factions added was terrible when compared to the high end pvps we have had. Saying crap like Aspenwood and Jade Quarry is actual pvp is a huge reason this game has stopped being competitive pvp quality. o_~
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They could fix it by setting it up so that Faction degenerates if you go AFK during a match or never leave the starting area. This would get rid of the leechers thus make it more competitive.
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Sep 15, 2007, 12:59 PM // 12:59
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#33
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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i'm hoping on something like hero's battles without the dumb shrine capping or something, too much thinking for me, i want deathmatches!
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Sep 15, 2007, 01:17 PM // 13:17
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#34
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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Quote:
Originally Posted by Servant of Kali
Faction professions - Ritualist is a failure as a PvP profession, I don't think any other class was played as little in PvP as Rt. Blame it on the skill balances.
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You forgot 50% of the classes :P Assassin is played a huge amount in PvP.
Anyway, you are right, factions sucked at PvP.
What Anet does is create more more more, because more sounds like better. People want more stuff. The only remotely good new form of PvP is hero battles, but even that is flawed.
Anyway: GW2 will solve all of our problems.
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Sep 15, 2007, 05:22 PM // 17:22
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#35
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Wilds Pathfinder
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part of the reason more people play pve is because pvp chars get all the crappy looking gear. when you look at it, there is very few gameplay options in pvp compared to pve. and anet still haven't tried to change that in gw:en.
Last edited by TsunamiZ; Sep 15, 2007 at 05:26 PM // 17:26..
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Sep 15, 2007, 06:08 PM // 18:08
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#36
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Europe
Guild: Friends Of The World [FTW]
Profession: E/
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Quote:
Originally Posted by hyro yamaguchi
Anyway, you are right, factions sucked at PvP.
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Well either Nightfall did.
It brought Hero Battles with really boring metagame as all teams contains A/W player, Razah or Olias, Acolyte Jin and Tahlkora and when NF came, the game was full of imbalanced ellites which took months to balance them. (sorry bor bad eng)
Last edited by Crusheer; Sep 15, 2007 at 06:21 PM // 18:21..
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Sep 15, 2007, 07:39 PM // 19:39
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#37
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Frost Gate Guardian
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for the xmas and new year festivity anet will introduce polymock as a 1vs1 game. i would personally prefer a normal 1vs1....but i guess polymock is just to get the ball rolling.
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Sep 15, 2007, 07:41 PM // 19:41
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#38
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Frost Gate Guardian
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Quote:
Originally Posted by Tamuril elansar
i'm hoping on something like hero's battles without the dumb shrine capping or something, too much thinking for me, i want deathmatches!
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yeah i'd like that too.....but for deathmatch i'd prefer a smaller 3vs3 format.
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Sep 16, 2007, 01:36 AM // 01:36
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#39
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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PvP? In my Guild Wars?
It's less likely than you'd think.
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Sep 16, 2007, 04:02 AM // 04:02
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#40
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Servant of Kali
Ritualist is a failure as a PvP profession
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Funny how all my characters lose to these 'failures' every single time I face them in RA/TA.
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