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Old Sep 15, 2007, 02:24 AM // 02:24   #21
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There is a whole PvP expanison out there called FACTIONS. The areas are empty. Why should they do more.
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Old Sep 15, 2007, 02:39 AM // 02:39   #22
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Except for the fact the "PVP" Factions added was terrible when compared to the high end pvps we have had. Saying crap like Aspenwood and Jade Quarry is actual pvp is a huge reason this game has stopped being competitive pvp quality. o_~
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Old Sep 15, 2007, 02:40 AM // 02:40   #23
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Originally Posted by Nebuchadnezzer
Except for the fact the "PVP" Factions added was terrible when compared to the high end pvps we have had. Saying crap like Aspenwood and Jade Quarry is actual pvp is a huge reason this game has stopped being competitive pvp quality. o_~
According to ArenaNet it's PvP and not PvE. Otherwise our PvE skills would work there.
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Old Sep 15, 2007, 02:49 AM // 02:49   #24
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Um...except Factions 'PvP' had Hard Mode available for weeks. How do you explain that? Oh right, it's not PvP. It's competitive PvE.

I don't expect an expansion. Knowing Anet, they'll either throw in some poorly made fixes, or do nothing. PvP is dead already, so it doesn't really matter.
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Old Sep 15, 2007, 02:59 AM // 02:59   #25
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Quote:
Originally Posted by Taki
People also like Jade Quarry but it would probably see more action if it was in a more favorable location. Give access to it through the battle isles and cartographers would never again have to post on forums to get an exploration group going.
Yeah, maybe they should make a couple NPCs in the Great Temple of Balthazar for this purpose. Let them take PvP characters to Quarry or Aspenwood, maybe call them "Luxon Diplomat" and "Kurzick Recruiter". Place them just across from the gate to the Isle of the Nameless, that's a good place for them.

That's a great idea, they should implement this immediately.
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Old Sep 15, 2007, 04:38 AM // 04:38   #26
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actual sealed play
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Old Sep 15, 2007, 05:02 AM // 05:02   #27
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Quote:
Originally Posted by Zahr Dalsk
According to ArenaNet it's PvP and not PvE. Otherwise our PvE skills would work there.
Yeah and according to ArenaNet they spent a lot of time on GW:EN armors, see where I'm going with this?
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Old Sep 15, 2007, 05:39 AM // 05:39   #28
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I doubt anet will release anything new to PvP. If they even had a slight thought about it, they would have made some new Guild Halls and new arenas when they releasing GW:EN. But they haven't and fact is, I think they could careless about PvP, most notable from how far downhill PvP has gone ever since Nightfall was released.
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Old Sep 15, 2007, 07:37 AM // 07:37   #29
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Quote:
Originally Posted by Sparks Dawnbringer
There is a whole PvP expanison out there called FACTIONS. The areas are empty. Why should they do more.
Uh, where is PvP in Factions?

Jade Quarry - arena which had (does it still have I dunno) a critical bug and battles were won by those who decided to abuse it. Other than that, too similiar to Fort Aspenwood and FA was better. Also, I didn't like map design, but that's personal I guess.

Fort Aspenwood - a great map with one flaw: leechers. Leechers completely kill this map to the point when it's unplayable. Most battles are decided but who has less leechers

Alliance Battles - PvPvE map which is more PvE than PvP. Winning consists of running in circle and killing NPCs. If you waste your time killing real players, you probably lost. If you look at who plays AB you'll mostly see PvErs.

Faction professions - Ritualist is a failure as a PvP profession, I don't think any other class was played as little in PvP as Rt. Blame it on the skill balances.




What PvP chapter? You must be kidding.
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Old Sep 15, 2007, 09:22 AM // 09:22   #30
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PvP arenas in Faction are merely casual PvP which is aimed for PvE players, until now those arenas are still dominated by PvE players.
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Old Sep 15, 2007, 10:02 AM // 10:02   #31
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Originally Posted by mafia cyborg
1vs1 is coming.
no it's not -_-
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Old Sep 15, 2007, 12:25 PM // 12:25   #32
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Quote:
Originally Posted by Nebuchadnezzer
Except for the fact the "PVP" Factions added was terrible when compared to the high end pvps we have had. Saying crap like Aspenwood and Jade Quarry is actual pvp is a huge reason this game has stopped being competitive pvp quality. o_~
They could fix it by setting it up so that Faction degenerates if you go AFK during a match or never leave the starting area. This would get rid of the leechers thus make it more competitive.
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Old Sep 15, 2007, 12:59 PM // 12:59   #33
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i'm hoping on something like hero's battles without the dumb shrine capping or something, too much thinking for me, i want deathmatches!
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Old Sep 15, 2007, 01:17 PM // 13:17   #34
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Quote:
Originally Posted by Servant of Kali
Faction professions - Ritualist is a failure as a PvP profession, I don't think any other class was played as little in PvP as Rt. Blame it on the skill balances.
You forgot 50% of the classes :P Assassin is played a huge amount in PvP.

Anyway, you are right, factions sucked at PvP.

What Anet does is create more more more, because more sounds like better. People want more stuff. The only remotely good new form of PvP is hero battles, but even that is flawed.

Anyway: GW2 will solve all of our problems.
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Old Sep 15, 2007, 05:22 PM // 17:22   #35
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part of the reason more people play pve is because pvp chars get all the crappy looking gear. when you look at it, there is very few gameplay options in pvp compared to pve. and anet still haven't tried to change that in gw:en.

Last edited by TsunamiZ; Sep 15, 2007 at 05:26 PM // 17:26..
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Old Sep 15, 2007, 06:08 PM // 18:08   #36
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Quote:
Originally Posted by hyro yamaguchi
Anyway, you are right, factions sucked at PvP.
Well either Nightfall did.
It brought Hero Battles with really boring metagame as all teams contains A/W player, Razah or Olias, Acolyte Jin and Tahlkora and when NF came, the game was full of imbalanced ellites which took months to balance them. (sorry bor bad eng)

Last edited by Crusheer; Sep 15, 2007 at 06:21 PM // 18:21..
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Old Sep 15, 2007, 07:39 PM // 19:39   #37
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for the xmas and new year festivity anet will introduce polymock as a 1vs1 game. i would personally prefer a normal 1vs1....but i guess polymock is just to get the ball rolling.
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Old Sep 15, 2007, 07:41 PM // 19:41   #38
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Quote:
Originally Posted by Tamuril elansar
i'm hoping on something like hero's battles without the dumb shrine capping or something, too much thinking for me, i want deathmatches!
yeah i'd like that too.....but for deathmatch i'd prefer a smaller 3vs3 format.
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Old Sep 16, 2007, 01:36 AM // 01:36   #39
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PvP? In my Guild Wars?

It's less likely than you'd think.
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Old Sep 16, 2007, 04:02 AM // 04:02   #40
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Quote:
Originally Posted by Servant of Kali
Ritualist is a failure as a PvP profession
Funny how all my characters lose to these 'failures' every single time I face them in RA/TA.
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